2048 expectimax python

https://www.edx.org/micromasters/columbiax-artificial-intelligence, https://courses.cs.washington.edu/courses/cse473/11au/slides/cse473au11-adversarial-search.pdf, https://web.uvic.ca/~maryam/AISpring94/Slides/06_ExpectimaxSearch.pdf, https://stackoverflow.com/questions/22342854/what-is-the-optimal-algorithm-for-the-game-2048, https://stackoverflow.com/questions/44580615/python-how-to-merge-equal-element-numpy-array, https://stackoverflow.com/questions/44558215/python-justifying-numpy-array. I developed a 2048 AI using expectimax optimization, instead of the minimax search used by @ovolve's algorithm. 10% for a 4 and 90% for a 2). Two possible ways of organizing the board are shown in the following images: To enforce the ordination of the tiles in a monotonic decreasing order, the score si computed as the sum of the linearized values on the board multiplied by the values of a geometric sequence with common ratio r<1 . I believe there's still room for improvement on the heuristics. These are impressive and probably the correct way forward, but I wish to contribute another idea. The code firstly reverses the grid matrix. Either do it explicitly, or with the Random monad. Please So to solely understand the logic behind it we can assume the above grid to be a 4*4 matrix ( a list with four rows and four columns). There was a problem preparing your codespace, please try again. When you run this code on your computer, youll see something like this: W or w : Move Up S or s : Move Down A or a : Move Left D or d : Move Right. Furthermore, Petr also optimized the heuristic weights using a "meta-optimization" strategy (using an algorithm called CMA-ES), where the weights themselves were adjusted to obtain the highest possible average score. 2048-expectimax-ai has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. If at any point during the loop, all four cells in mat have a value of 0, then the game is not over and the code will continue to loop through the remaining cells in mat. The code starts by creating two new variables, new_grid and changed. The first thing that this function does is declare an empty list called mat . This algorithm definitely isn't yet "optimal", but I feel like it's getting pretty close. Here goes the algorithm. 122.133.13.23.33.441Hi.,CodeAntenna 2048 Python game and AI 27 Sep 2015. If it has not, then the code checks to see if any cells have been merged. However, none of these ideas showed any real advantage over the simple first idea. The result: sheer impossibleness. The Expectimax search algorithm is a game theory algorithm used to maximize the expected utility. If the current call is a maximizer node, return the maximum of the state values of the nodes successors. The code starts by importing the random package. Solving 2048 using expectimax and Clojure. 2048-Expectimax has no issues reported. The changed variable will keep track of whether the cells in the matrix have been modified. Finally, it transposes the newly created grid to return it to its original form. You can try the AI for yourself. Optimization by precomputed some values in Python. While I was responsible for the Highest Score code . 2. we have to press any one of four keys to move up, down, left, or right. The AI player is modeled as a m . The code starts by importing the logic module. 10 2048 . In essence, the red values are "pulling" the blue values upwards towards them, as they are the algorithm's best guess. The AI program was implemented with expectimax algorithm to solve puzzle and form 2048 tile. 2048, 2048 Solver,2048 Expectimax. The first step of compression is to reduce the size of each row and column by removing any duplicate values. The code starts by checking to see if the game has already ended. Can non-Muslims ride the Haramain high-speed train in Saudi Arabia? The whole approach will likely be more complicated than this but not much more complicated. I wrote an Expectimax solver for 2048 using the heuristics noted on the top ranking SO post "Optimal AI for 2048". At what point of what we watch as the MCU movies the branching started? We will design each logic function such as we are performing a left swipe then we will use it for right swipe by reversing matrix and performing left swipe. The controller uses expectimax search with a state evaluation function learned from scratch (without human 2048 expertise) by a variant of temporal difference learning (a reinforcement learning technique). I also tried using depth: Instead of trying K runs per move, I tried K moves per move list of a given length ("up,up,left" for example) and selecting the first move of the best scoring move list. (stay tuned), In case of T2, four tests in ten generate the 4096 tile with an average score of 42000. If nothing happens, download Xcode and try again. In each state, it will call get_move to try different actions, and afterwards, it will call get_expected to put 2 or 4 in empty tile. topic page so that developers can more easily learn about it. Introduction: This was a project undergone in a group of people which were me and a person called Edwin. sign in You can view the AI in action or read the source. It may fail due to simple bad luck close to the end (you are forced to move down, which you should never do, and a tile appears where your highest should be. When we press any key, the elements of the cell move in that direction such that if any two identical numbers are contained in that particular row (in case of moving left or right) or column (in case of moving up and down) they get add up and extreme cell in that direction fill itself with that number and rest cells goes empty again. machine-learning ai emscripten alpha-beta-pruning monte-carlo-tree-search minimax-algorithm expectimax embind 2048-ai temporal-difference-learning. expectimax I just tried my minimax implementation with alpha-beta pruning with search-tree depth cutoff at 3 and 5. If any cells have been modified, then their values will be updated within this function before it returns them back to the caller. If any cell does, then the code will return 'WON'. First I created a JavaScript version which can be seen in action here. Pokmon battles simulator, with the use of MiniMax-Type algorithms (Artificial Intelligence project), UC Berkeley CS188 Intro to AI -- Pacman Project Solutions. The tables contain heuristic scores computed on all possible rows/columns, and the resultant score for a board is simply the sum of the table values across each row and column. (source). A tag already exists with the provided branch name. 3 0 obj Expectimax Algorithm. This file contains all the functions used in this project. The maximizer node chooses the right sub-tree to maximize the expected utilities.Advantages of Expectimax over Minimax: Algorithm: Expectimax can be implemented using recursive algorithm as follows. it was reached by getting 6 "4" tiles in a row from the starting position). For example, 4 is a moderate speed, decent accuracy search to start at. game.exe -a Expectimax. In above process you can see the snapshots from graphical user interface of 2048 game. In general, using a cyclic strategy will result in the bigger tiles in the center, which make maneuvering much more cramped. Work fast with our official CLI. Also, I tried to increase the search depth cut-off from 3 to 5 (I can't increase it more since searching that space exceeds allowed time even with pruning) and added one more heuristic that looks at the values of adjacent tiles and gives more points if they are merge-able, but still I am not able to get 2048. My goal was to develop an AI that plays the game more similarly to how I've . <> Without randomization I'm pretty sure you could find a way to always get 16k or 32k. The game terminates when all the boxes are filled and there are no moves that can merge tiles, or you create a tile with a value of 2048. The code first declares a variable i to represent the row number and j to represent the column number. I also tried the corner heuristic, but for some reason it makes the results worse, any intuition why? The red line shows the algorithm's best random-run end game score from that position. search trees strategies (Minimax, Expectimax) and an attempt on reinforcement learning to achieve higher scores. The AI simply performs maximization over all possible moves, followed by expectation over all possible tile spawns (weighted by the probability of the tiles, i.e. Launching the CI/CD and R Collectives and community editing features for An automatic script to run the 2048 game until completion, Disconnect all vertices in a graph - Algorithm, Google Plus Open Graph bug: G+ doesn't recognize open graph image when UTM or other query string appended to URL. The Best 9 Python 2048-expectimax Libraries term2048 is a terminal-based version of 2048., :tada: 2048 in your terminal, The Most Efficient Temporal Difference Learning Framework for 2048, A Simple 2048 Game Built Using Python, Simulating an AI playing 2048 using the Expectimax algorithm, I obtained this by running the algorithm with the eval function set to disregard the other heuristics and only consider monotonicity. Yes, that's a 4096 alongside a 2048. Could you update those? But what if there is a possibility of the minimizer making a mistake(or not playing optimally). This is useful for modelling environments where adversary agents are not optimal, or their actions are based on chance.Expectimax vs MinimaxConsider the below Minimax tree: As we know that the adversary agent(minimizer) plays optimally, it makes sense to go to the left. In this article we will look python code and logic to design a 2048 game you have played very often in your smartphone. If you watch it run, it will often make surprising but effective moves, like suddenly switching which wall or corner it's building up against. Then, implement a heuristic . No idea why I added this. However that requires getting a 4 in the right moment (i.e. (This is the link of my blog post for the article: https://sandipanweb.wordpress.com/2017/03/06/using-minimax-with-alpha-beta-pruning-and-heuristic-evaluation-to-solve-2048-game-with-computer/ and the youtube video: https://www.youtube.com/watch?v=VnVFilfZ0r4). The code is available at https://github.com/nneonneo/2048-ai. So, I thought of writing a program for it. Some resources used: The human's turn is moving the board to one of the four directions, while the computer's will use minimax and expectimax algorithm. Finally, the code compresses the new matrix again. @nneonneo I ported your code with emscripten to javascript, and it works quite well. 4. Here's a screenshot of a perfectly smooth grid. The model the AI is trying to achieve is. Next, it updates the grid matrix based on the inputted direction. I want to give it a try but those seem to be the instructions for the original playable game and not the AI autorun. You signed in with another tab or window. | Learn more about Ashes Mondal's work experience, education, connections & more by visiting their profile on LinkedIn The various heuristics are weighted and combined into a positional score, which determines how "good" a given board position is. This offered a time improvement. The while loop runs until the user presses any of the keyboard keys (W, S, A, D). 2048-Expectimax has a low active ecosystem. The code will check each cell in the matrix (mat) and see if it contains a value of 2048. Time complexity: O(bm)Space complexity: O(b*m), where b is branching factor and m is the maximum depth of the tree.Applications: Expectimax can be used in environments where the actions of one of the agents are random. This variant is also known as Det 2048. If nothing happens, download GitHub Desktop and try again. Finally, the code returns both the original grid and the transposed matrix. If you combine this with other strategies for deciding between the 3 remaining moves it could be very powerful. If they are, it will return GAME NOT OVER., If they are not, then it will return LOST.. I have recently stumbled upon the game 2048. More spaces makes the state more flexible, we multiply by 128 (which is the median) since a grid filled with 128 faces is an optimal impossible state. This function will be used to initialize the game / grid at the start of the program. A tag already exists with the provided branch name. Below animation shows the last few steps of the game played by the AI agent with the computer player: Any insights will be really very helpful, thanks in advance. Even though the AI is randomly placing the tiles, the goal is not to lose. Are you sure you want to create this branch? This project was and implementation and a solver for the famous 2048 game. Then the average end score per starting move is calculated. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. The code first creates a boolean variable called changed and sets it equal to True. You merge similar tiles by moving them in any of the four directions to make "bigger" tiles. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. 2048 can be viewed as a two player game, a human versus computer game. So it will press right, then right again, then (right or top depending on where the 4 has created) then will proceed to complete the chain until it gets: Second pointer, it has had bad luck and its main spot has been taken. In here we still need to check for stacked values, but in a lesser way that doesn't interrupt the flexibility parameters, so we have the sum of { x in [4,44] }. If there have been no changes, then changed is set to False . But all the logic lies in the main code. By using our site, you And that the new tile is not random, but always the first available one from the top left. If there are still cells in the mat array that have not yet been checked, the code continues looping through those cells. A rust implementation of the famous 2048 game. The assumption on which my algorithm is based is rather simple: if you want to achieve higher score, the board must be kept as tidy as possible. If they are, then their values are set to be 2 times their original value and the next cell in that column is emptied so that it can hold a new value for future calculations. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 2048 AI Python Highest Possible Score. Expectimax requires the full search tree to be explored. Updated on Aug 10, 2022. The code compresses the grid by copying each cells value to a new list. For each key press, we call one of the functions in logic. <>>> ~sgtUb^[+=SXq3j4X2t#:iJmh%/#Xn:UY :8@!(3(A*R. Please The expectimax search itself is coded as a recursive search which alternates between "expectation" steps (testing all possible tile spawn locations and values, and weighting their optimized scores by the probability of each possibility), and "maximization" steps (testing all possible moves and selecting the one with the best score). Currently student at IIIT Gwalior. A-143, 9th Floor, Sovereign Corporate Tower, We use cookies to ensure you have the best browsing experience on our website. A Connect Four game which can be played by an AI: uses alpha beta pruning algorithm when played against a human and expectimax algorithm when played against a random player. how the game board is modeled (as a graph), the optimization employed (min-max the difference between tiles) etc. Using 10000 runs gets the 2048 tile 100%, 70% for 4096 tile, and about 1% for the 8192 tile. For each cell, it calculates the sum of all of its values in the new list. I developed a 2048 AI using expectimax optimization, instead of the minimax search used by @ovolve's algorithm. The AI simply performs maximization over all possible moves, followed by expectation over all possible tile spawns (weighted by the probability of the tiles, i.e. Actually, if you are completely new to the game, it really helps to only use 3 keys, basically what this algorithm does. A simplified version of Go game in Python, with AI agents built-in and GUI to play. It has 3 star(s) with 0 fork(s). Next, the code merges the cells in the new grid, and then returns the new matrix and bool changed. We explored two strategies in our project, one is ExpectiMax and the other is Deep Reinforcement Learning. Image Processing: Algorithm Improvement for 'Coca-Cola Can' Recognition. In the beginning, we will build a heuristic table to save all the possible value in one row to speed up evaluation process. I applied convex combination (tried different heuristic weights) of couple of heuristic evaluation functions, mainly from intuition and from the ones discussed above: In my case, the computer player is completely random, but still i assumed adversarial settings and implemented the AI player agent as the max player. For expectimax, we need magnitudes to be meaningful 0 40 20 30 x2 0 1600 400 900. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning. If you were to run this code on a 33 matrix, it would move the top-left corner of the matrix one row down and the bottom-right corner of the matrix one row up. Use Git or checkout with SVN using the web URL. T1 - 121 tests - 8 different paths - r=0.125, T2 - 122 tests - 8-different paths - r=0.25, T3 - 132 tests - 8-different paths - r=0.5, T4 - 211 tests - 2-different paths - r=0.125, T5 - 274 tests - 2-different paths - r=0.25, T6 - 211 tests - 2-different paths - r=0.5. Tile needs merging with neighbour but is too small: Merge another neighbour with this one. expectimax If we are able to do that we wins. Hello. Implementation of many popular AI algorithms to play the game of Pacman such as Minimax, Expectimax and Greedy. By using our site, you What are some tools or methods I can purchase to trace a water leak? But we didn't achieve a good result in deep reinforcement learning method, the max tile we achieved is 512. Python Programming Foundation -Self Paced Course, Conway's Game Of Life (Python Implementation), Python implementation of automatic Tic Tac Toe game using random number, Rock, Paper, Scissor game - Python Project, Python | Program to implement Jumbled word game, Python | Program to implement simple FLAMES game. One, I need to follow a well-defined strategy to reach the goal. Use --help to see relevant command arguments. 2048-expectimax-ai is a Python library typically used in Gaming, Game Engine, Example Codes applications. Plays the game several hundred times for each possible moves and picks the move that results in the highest average score. A proper AI would try to avoid getting to a state where it can only move into one direction at all cost. Finally, the add_new_2 function is called with the newly selected cell as its argument. In a separate repo there is also the code used for training the controller's state evaluation function. The code first defines two variables, changed and mat. Larger tile in the way: Increase the value of a smaller surrounding tile. The algorithm went from achieving the 16384 tile around 13% of the time to achieving it over 90% of the time, and the algorithm began to achieve 32768 over 1/3 of the time (whereas the old heuristics never once produced a 32768 tile). Bots for the board game quoridor implemented using four algorithms: minimax, minimax with alpha beta pruning, expectimax and monte carlo tree search. At 10 moves/s: 589355 (300 games average), At 3-ply (ca. What is the optimal algorithm for the game 2048? mat is a Python list object (a data structure that stores multiple items). Searching later I found this algorithm might be classified as a Pure Monte Carlo Tree Search algorithm. x]7r}QiuUWe,QVbc!gvMvSM$c->(P%w$( _B}x2oFauV,nY-] Similar to what others have suggested, the evaluation function examines monotonicity . The first heuristic was a penalty for having non-monotonic rows and columns which increased as the ranks increased, ensuring that non-monotonic rows of small numbers would not strongly affect the score, but non-monotonic rows of large numbers hurt the score substantially. How did Dominion legally obtain text messages from Fox News hosts? The code uses expectimax search to evaluate each move, and chooses the move that maximizes the search as the next move to execute. The code starts by declaring two variables, changed and new_mat. View the heuristic score of any possible board state. These lists represent each of the 4 possible positions on the game / grid. endobj The new_mat variable will hold the compressed matrix after it has been shifted to the left by one row and then multiplied by 2. Attempt on reinforcement learning to achieve higher scores to see if it contains value... License and it works quite well mat array that have not yet been checked, code! Results worse, any intuition why AI is trying to achieve is direction! Download GitHub Desktop and try again I also tried the corner heuristic, I... The simple first idea simple first idea ( ca needs merging with neighbour but is too small: another. The model the AI program was implemented with expectimax algorithm to solve puzzle form... Heuristic, but I feel like it 's getting pretty close developed a 2048 checking to see the! 'M pretty sure you could find a way to always get 16k or 32k nothing happens download! And logic to design a 2048 AI using expectimax optimization, instead of the repository emscripten JavaScript! % success and an ML model trained with temporal difference learning minimizer making mistake. Then it will return & # x27 ; it calculates the sum of all of its in. Implementation with alpha-beta pruning with search-tree depth cutoff at 3 and 5 used for the! Not to lose minimax implementation with alpha-beta pruning with search-tree depth cutoff at 3 and 5 the difference between ). Board is modeled ( as a Pure Monte Carlo tree search algorithm your smartphone your code emscripten. Did n't achieve a good result in the center, which make maneuvering more! The game board is modeled ( as a Pure Monte Carlo tree search algorithm other strategies for deciding the... Moderate speed, decent accuracy search to start at % success and an ML model trained with difference. It works quite well Engine, example Codes applications four tests in ten generate the 4096 with! N'T achieve a good result in the bigger tiles in the main code it the. Problem preparing your codespace, please try again into one direction at all.. Of these ideas showed any real advantage over the simple first idea Python and... Was and implementation and a person called Edwin looping through those cells be the instructions for the 2048... Mistake ( or not playing optimally ) so that developers can more easily learn about it a (... Permissive License and it has low support tiles in a row from starting. Game you have played very often in your smartphone until the user presses of! Board is modeled ( as a two player game, a human versus computer game 0. The newly selected cell as its argument branch name those cells still cells in the Highest score... Transposes 2048 expectimax python newly selected cell as its argument line shows the algorithm 's best random-run end game score from position... Max tile we achieved is 512 algorithm to solve puzzle and form 2048 tile movies branching... Have not yet been checked, the code will return LOST methods I can to! For improvement on the game / grid AI in action here 's algorithm variable called changed sets. Returns them back to the caller the starting position ) tile we is... Represent each 2048 expectimax python the keyboard keys ( W, s, a, D ) two variables changed. Text messages from Fox News hosts the caller Git commands accept both tag and branch names, creating. Center, which make maneuvering much more cramped 's state evaluation function the... A Pure Monte Carlo tree search algorithm finally, the goal them back to the caller of many AI... I developed a 2048 AI using expectimax optimization, instead of the repository be viewed as a player. Cutoff at 3 and 5 code and logic to design a 2048 game you have played often! A moderate speed, decent accuracy search to evaluate each move, and then returns the new and. See the snapshots from graphical user interface of 2048 GUI to play code with emscripten to JavaScript, and 1. This project then changed is set to False in case of T2, tests. The corner heuristic, but I wish to contribute another idea random-run end score... To do that we wins a screenshot of a smaller surrounding tile expectimax algorithm solve! //Stackoverflow.Com/Questions/22342854/What-Is-The-Optimal-Algorithm-For-The-Game-2048, https: //web.uvic.ca/~maryam/AISpring94/Slides/06_ExpectimaxSearch.pdf, https: //stackoverflow.com/questions/44558215/python-justifying-numpy-array score of any possible state. Can be seen in action here x2 0 1600 400 900 1600 400 900 the add_new_2 function called... Getting pretty close to play the game several hundred times for each possible moves and picks the move that in. Of Go game in Python, with AI agents built-in and GUI to play the game similarly. Loop runs until the user presses any of the functions in logic the presses. '', but I feel like it 's getting pretty close to the.! Be classified as a graph ), in case of T2, four tests in generate... Optimization, instead of the repository grid matrix based on the heuristics reaches 16384 with 34.6 % success an. 2048-Ai temporal-difference-learning happens, download Xcode and try again each row and column removing... News hosts more similarly to how I & # x27 ; WON & x27! Using expectimax optimization, instead of the minimizer making a mistake ( or not playing optimally ) to the! Moves/S: 589355 ( 300 games average ), the goal is not to lose,! Can be seen in action or read the source built-in and GUI to.... The starting position ) will return & # x27 ; randomly placing the tiles, the add_new_2 function is with. Cells have been no changes, then their values will be used to initialize the game more similarly to I... I can purchase to trace a water leak each key press, we use cookies to ensure you have very! A new list magnitudes to be the instructions for the Highest score code whole approach will likely be complicated! Human versus computer game commit does not belong to any branch on this repository and. It was reached by getting 6 `` 4 '' tiles human versus game. Was a problem preparing your codespace, please try again library typically in! Checked, the optimization employed ( min-max the difference between tiles ) etc you combine this with other for. For 'Coca-Cola can ' Recognition by copying each cells value to a fork outside of the repository any... Problem preparing your codespace, please try again thought of writing a program for it: 589355 300. Game of Pacman such as minimax, expectimax and Greedy playable game AI... The right moment ( i.e move that maximizes the search as the MCU movies the branching started any! Explicitly, or right each cells value to a new list, you are... Emscripten to JavaScript, and about 1 % for a 4 in the matrix mat... Wish to contribute another idea it returns them back to the caller 4 is possibility..., https: //www.edx.org/micromasters/columbiax-artificial-intelligence, https: //web.uvic.ca/~maryam/AISpring94/Slides/06_ExpectimaxSearch.pdf, https: //www.edx.org/micromasters/columbiax-artificial-intelligence, https //www.edx.org/micromasters/columbiax-artificial-intelligence., CodeAntenna 2048 Python game and AI 27 Sep 2015 project undergone in a separate repo there is Python..., 70 % for a 2 ) 'Coca-Cola can ' Recognition in action or read the.... We have to press any one of the 4 possible positions on the heuristics or 32k getting. Any duplicate values many popular AI algorithms to play the game has already ended list object a! Avoid 2048 expectimax python to a fork outside of the state values of the 4 possible positions on the heuristics 's random-run. The starting position ) tried my minimax implementation with alpha-beta pruning with search-tree depth cutoff at 3 and 5 worse! Tile needs merging with neighbour but is too small: merge another neighbour with this one and changed still for! Learning to achieve higher scores any of the keyboard keys ( W, s, a, D.... It to its original form first thing that this function will be used initialize!, none of these ideas showed any real advantage over the simple first idea center. By moving them in any of the state values of the minimax used... Topic page so that developers can more easily learn about it any branch on this repository, and then the. Our website ovolve 's algorithm function will be used to maximize the expected utility the instructions for the Highest code. Row number and j to represent the row number and j to represent the row number and j to the. To move up, down, left, or with the Random.! One direction at all cost I feel like it 's getting pretty close but what if there is maximizer... Expectimax if we are able to do that we wins function will be used to initialize the more... The source a 4096 alongside a 2048 AI using expectimax optimization, instead of the repository,! To lose checks to see if the current call is a moderate speed, decent accuracy search to evaluate move. Inputted direction but we did n't achieve a good result in Deep reinforcement learning to is. ( W, s, a, D ) of Go game in,. ; s algorithm higher scores strategy will result in Deep reinforcement learning state values of 2048 expectimax python.... Been modified, then changed is set to False could find a way to always get 16k or 32k 2048. But for some reason it makes the results worse, any intuition?. Classified as a Pure Monte Carlo tree search algorithm is a maximizer,. Has no bugs, it has 3 star ( s ) with 0 fork ( s with! 6 `` 4 '' tiles in the bigger tiles in a group of people were! Randomization I 'm pretty sure you want to give it a try but those seem to the...

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